Author Archive

Open Game Art Bundle

January 18th, 2016 Comments off

Open Game Art Bundle: Humble Bundle meets Kickstarter – Pay want you want and if enough cash is raised all game assets (music, sprites, game code) are released into the public domain. This campaign was completed months ago but I would love to see more of this.

Categories: Resources Tags:

More Graphic Resources

December 28th, 2015 Comments off

Great graphics for prototyping games:

Categories: Resources Tags:

Meaningful Decisions

December 20th, 2015 Comments off

There’s a lot of writing about game design in both theory and practice, but what most of it boils down to is that the opportunity to make meaningful decisions on a regular basis is fun.
– Alexander Williams

I think that more game developers need to understand this. (Source)

Categories: Design Tags:

Is your game idea too big?

December 19th, 2015 Comments off
Categories: Design, Humor Tags:

Turn-Based Combat Systems

November 8th, 2015 Comments off

12 ways to improve turn-based RPG combat systems – Amazingly detailed article about improving turn-based combat systems

Categories: Design Tags:

Cosmos Postmortem

November 8th, 2015 Comments off

Great postmortem on Cosmos — Infinite Space:

In just over seven weeks, I went from not knowing the first thing about making games to having published a complete, viable game on the App Store for two platforms.

How Apple TV Turned Me Into a Game Developer

Categories: Design, Indie Games Tags:

Free Game Icons

April 9th, 2015 Comments off


Over 1600 game icons in SVG and PNG formats for free!

Categories: Design, Resources Tags:

Making Your First Game

March 29th, 2015 Comments off

Lots of great advice in this Extra Credits: Making Your First Game.

Categories: Videos Tags:

Life is a Game Strategy Guide

January 19th, 2015 Comments off


Real life is the game that – literally – everyone is playing. But it can be tough. This is your guide. (This has nothing to do with Game Development)

Categories: Humor, Uncategorized Tags:

What Makes a Game

November 11th, 2014 Comments off

Gamasutra: What makes a Game – article defining the differences between: Simulators, Puzzles, Contests, and Games (a must read for game designers).

Categories: Design Tags: