Archive for the ‘Design’ Category

Meaningful Decisions

December 20th, 2015 Comments off

There’s a lot of writing about game design in both theory and practice, but what most of it boils down to is that the opportunity to make meaningful decisions on a regular basis is fun.
– Alexander Williams

I think that more game developers need to understand this. (Source)

Categories: Design Tags:

Is your game idea too big?

December 19th, 2015 Comments off
Categories: Design, Humor Tags:

Turn-Based Combat Systems

November 8th, 2015 Comments off

12 ways to improve turn-based RPG combat systems – Amazingly detailed article about improving turn-based combat systems

Categories: Design Tags:

Cosmos Postmortem

November 8th, 2015 Comments off

Great postmortem on Cosmos — Infinite Space:

In just over seven weeks, I went from not knowing the first thing about making games to having published a complete, viable game on the App Store for two platforms.

How Apple TV Turned Me Into a Game Developer

Categories: Design, Indie Games Tags:

Free Game Icons

April 9th, 2015 Comments off


Over 1600 game icons in SVG and PNG formats for free!

Categories: Design, Resources Tags:

What Makes a Game

November 11th, 2014 Comments off

Gamasutra: What makes a Game – article defining the differences between: Simulators, Puzzles, Contests, and Games (a must read for game designers).

Categories: Design Tags:

World Building School

October 2nd, 2014 Comments off

Excellent resource for building a fantasy worlds:

Categories: Design, Resources Tags:

Bad Game Designer, No Twinkie!

July 22nd, 2014 Comments off

Excellent collection of bad or over-used ideas used in game design: No Twinkie Database

Categories: Design Tags:

Definition of Game Mechanics

March 19th, 2014 Comments off

Stumbled across an outstanding article on Lost Garden that gives an in depth definition of “Game Mechanics”:

Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms

Categories: Design Tags:

Random Level Generation: Path of Exile

January 2nd, 2014 Comments off

Lead Programmer Jonathan Rogers of Path of Exile, discusses random level generation.

Categories: Design, Videos Tags: