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Archive for the ‘Design’ Category

Game Design with Will Wright

February 16th, 2012 Comments off

Excellent video on game mechanics design by Will Wright.

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Extra Credits: Gamifying Education

June 15th, 2011 Comments off

Another excellent video from Extra Credits concerning game design and education.

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Game Addiction

January 9th, 2011 Comments off

Why I Quit WoW And Started Working Out – Interesting article about game addiction and how one man broke free of that addiction:

Ultimately, you have to ask yourself: do you want to do something real or something fake? You can’t do both at once. Every day you face this decision.

Found on Gadgetopia: Why [insert MMORPG here] is Addictive

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Vexing Complexity

January 9th, 2011 Comments off

Great article this week on Experienced Points, about how clear choices can improve game play:

For me, a better system would be one where the decisions are easy to understand but difficult to make. Decisions that are interesting for players are things like:

  • Ranged weapons with better distance but less damage.
  • Melee weapons that deliver better damage per second but cause fewer (or less severe) critical.
  • Armor that reduces incoming damage but slows your own attack speed.
  • Items that will boost your magic potency but reduce your mana pool.

These are all good tradeoffs, and players could have a lot of fun agonizing over choosing the item that best suits their taste and playstyle. But as it is, the only decision players are given is to decide if they care enough to look this one up on the wiki and run the numbers.

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The Anatomy of Addictive Gameplay

December 9th, 2010 Comments off

Short article on what makes addictive gameplay. Quick read, right to the point.

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Finishing A Game

November 3rd, 2010 Comments off

A must read for all game developers: Finishing a Game.

As an experienced “never released a game” developer, I can say this article hits the nail on the head.

Your code will always be a mess. You will have learned a lot. It will never be perfect. And if you start all over, you’ll find yourself in the exact same situation when you get to this point again. It’s a terrible trap to think like this.

Time to stop making excuses and finish something…

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Design Outside the Box

October 27th, 2010 Comments off

Carnegie Mellon University Professor, Jesse Schell shares what he thinks will be the future of gaming and game development. He talks about what the game layer will look like.

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Building a JavaScript-Based Game Engine for the Web

October 26th, 2010 Comments off

Excellent Google Tech Talk about building a Javascript game engine.

In this session, Paul will talk about the challenges of building a pure browser-based gaming engine, how web programming concepts like event-driven architecture need to be considered, and what it means to fully utilize the open web stack—HTML5, client- and server-side JavaScript, external Stylesheets, server-side JavaScript and, of course, Canvas—to squeeze every millisecond of rendering time. We will go into the details of our own upcoming Aves Engine for isometric real-time games and will give you a very solid idea of what needs to be done to build graphically rich, real-time, full featured games for the web.

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The Game Layer

September 30th, 2010 Comments off

Go watch this awesome TED talk video by Seth Priebatsch about the next layer of the internet: The Game Layer. Found this video on Triptych (An awesome game development blog).

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Guild Wars 2 Dynamic Events Panel

September 10th, 2010 Comments off

Rubi Bayer of massively.com, got to help design a dynamic event at PAX during Guild Wars 2 Dynamic Events Panel. Here is her write up about it. Video of panel is available on YouTube.

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