Archive for October, 2010

36 Plots

October 28th, 2010 Comments off

Simple list of basic plots with examples. Great resource for jump starting the creative process when developing a game story. 36 Plots

Categories: Resources, Story Tags:

Design Outside the Box

October 27th, 2010 Comments off

Carnegie Mellon University Professor, Jesse Schell shares what he thinks will be the future of gaming and game development. He talks about what the game layer will look like.

Categories: Design, Videos Tags:

Building a JavaScript-Based Game Engine for the Web

October 26th, 2010 Comments off

Excellent Google Tech Talk about building a Javascript game engine.

In this session, Paul will talk about the challenges of building a pure browser-based gaming engine, how web programming concepts like event-driven architecture need to be considered, and what it means to fully utilize the open web stack—HTML5, client- and server-side JavaScript, external Stylesheets, server-side JavaScript and, of course, Canvas—to squeeze every millisecond of rendering time. We will go into the details of our own upcoming Aves Engine for isometric real-time games and will give you a very solid idea of what needs to be done to build graphically rich, real-time, full featured games for the web.

Categories: Design, Programming, Videos Tags: