Archive for January, 2011

January 13th, 2011 Comments off

I recently joined Gameful (it’s free):

Gameful is an online “Secret HQ” where you can connect with other people who believe in the power of games to make us better and change the world.

It is a great resource for game developers to discuss ideas and collaborate on projects. My user name is ej2, if you would like to friend me.

Categories: Resources Tags:

Game Addiction

January 9th, 2011 Comments off

Why I Quit WoW And Started Working Out – Interesting article about game addiction and how one man broke free of that addiction:

Ultimately, you have to ask yourself: do you want to do something real or something fake? You can’t do both at once. Every day you face this decision.

Found on Gadgetopia: Why [insert MMORPG here] is Addictive

Categories: Design Tags:

Vexing Complexity

January 9th, 2011 Comments off

Great article this week on Experienced Points, about how clear choices can improve game play:

For me, a better system would be one where the decisions are easy to understand but difficult to make. Decisions that are interesting for players are things like:

  • Ranged weapons with better distance but less damage.
  • Melee weapons that deliver better damage per second but cause fewer (or less severe) critical.
  • Armor that reduces incoming damage but slows your own attack speed.
  • Items that will boost your magic potency but reduce your mana pool.

These are all good tradeoffs, and players could have a lot of fun agonizing over choosing the item that best suits their taste and playstyle. But as it is, the only decision players are given is to decide if they care enough to look this one up on the wiki and run the numbers.

Categories: Design Tags: