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What Makes a Game

Posted on November 11, 2014 by ej2

Gamasutra: What makes a Game – article defining the differences between: Simulators, Puzzles, Contests, and Games (a must read for game designers).

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How to make 2D Game Tilesets

Posted on October 24, 2014 by ej2

Straight forward tutorial on making 2D tilesets.

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Sprite Generator

Posted on October 24, 2014November 15, 2018 by ej2

Simple tool that generates sprites based on an algorithm: Sprite Generator

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World Building School

Posted on October 2, 2014 by ej2

Excellent resource for building a fantasy worlds: worldbuildingschool.com/.

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Bad Game Designer, No Twinkie!

Posted on July 22, 2014 by ej2

Excellent collection of bad or over-used ideas used in game design: No Twinkie Database

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ZELDA: A Link to the Past vs. Ocarina of Time

Posted on July 11, 2014 by ej2

Very long (and funny) analysis of the Zelda Series:

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Anthony Burch – Dying is Funny, Comedy is Easy

Posted on July 2, 2014 by ej2

The SGDA hosted Anthony Burch at UT Dallas to give a talk about comedy in games.

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Level 1 Boss

Posted on July 2, 2014 by ej2

owlturd.com

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“10 Responsibilities of a Game Developer”

Posted on June 18, 2014 by ej2

“10 Responsibilities of a Game Developer” talk by Ric Chivo at Lost Levels / #GDC2014

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Drowning

Posted on May 3, 2014 by ej2

Drowning is a simple, elegant browser game made by notch (the creator of Minecraft).

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