Gamasutra: What makes a Game – article defining the differences between: Simulators, Puzzles, Contests, and Games (a must read for game designers).
How to make 2D Game Tilesets
Straight forward tutorial on making 2D tilesets.
Sprite Generator
Simple tool that generates sprites based on an algorithm: Sprite Generator
World Building School
Excellent resource for building a fantasy worlds: worldbuildingschool.com/.
Bad Game Designer, No Twinkie!
Excellent collection of bad or over-used ideas used in game design: No Twinkie Database
ZELDA: A Link to the Past vs. Ocarina of Time
Very long (and funny) analysis of the Zelda Series:
Anthony Burch – Dying is Funny, Comedy is Easy
The SGDA hosted Anthony Burch at UT Dallas to give a talk about comedy in games.
Level 1 Boss
owlturd.com
“10 Responsibilities of a Game Developer”
“10 Responsibilities of a Game Developer” talk by Ric Chivo at Lost Levels / #GDC2014